Play an online maze
A maze you can start walking right away
This is a free online maze game. Once the board loads, the blue dot is your starting point: follow the open paths until you reach the ochre exit. It is not a static picture. You can walk the whole route with your keyboard or finger, backtrack from a dead end, and try a different turn. Every maze comes from a seed, so you can start a fresh layout whenever you like or return to the same one to practise and share it.
When to play
A quiet few minutes, or a small puzzle to keep
A maze works when you have a few minutes between classes, on a commute, during a break, or when you want to step away from a stream of messages without learning a new set of rules. For a paper activity at home or in a classroom, open printable mazes. To choose the size and seed yourself, use the maze generator. When the standard board feels too quick, a hard maze adds longer routes and more branches.
How maze play works
Find the start and exit, then work through each fork
Every board has a route from its start to its exit, but the correct turn is not marked in advance. A wrong turn is useful information, not a failure: remember the dead ends you have tested, return to the last fork, and try the next path. That is often faster than guessing at random. If you are new to mazes, our maze-solving guide explains methods such as following a wall, marking branches, and working backward from the exit. You can also show the route when you need a hint.
Controls
Comfortable to walk on a computer or phone
On a computer, move with the arrow keys or WASD. On a phone, swipe in the direction you want to travel, or tap an open path next to your current square. The blue dot always shows your position and the ochre × marks the exit. Sound starts off so the page does not interrupt a quiet room; turn it on only if you want a light movement cue.
More than one fixed maze
Use the same game for the job you have in mind
The home board is ready to play immediately. New maze picks a random layout, while Restart returns you to the start of the current one. Use the generator to reproduce a board exactly, change its size, or enter your own seed; use the printable page for pencil-and-paper play. Choose Easy to learn the routes or Hard when you want to spend longer considering each fork. Each link has a specific purpose, so you do not have to hunt through unrelated games to find it.
Before your first move
Take ten seconds to read the whole board
When a maze appears, first find the blue starting dot and the ochre × exit. An exit that looks close is not always reached by the shortest route, and a straight-looking corridor can still turn into a deeper set of forks. A quick look at the first two or three junctions makes it easier to remember where to return.
At a fork, use one simple rule: follow one branch until it ends before trying the next one. That keeps you from repeatedly testing the same corridors even without marking the board on paper. The point is not to rush; it is to gradually remove the routes that cannot lead to the exit.
What a seed does
A seed is the number for this maze
The seed is the number used to make a maze layout. With the same size, difficulty, and seed, the walls and exit stay in the same places. Save it when a maze is especially useful for practice, unusually tricky, or worth sharing with someone else; there is no account to create.
That is also the difference between Restart and New maze. Restart returns the blue dot to the start of the current layout. New maze chooses a fresh random seed and changes the wall pattern. If you change a seed, size, or difficulty yourself, the action changes to Generate so the next board uses those new settings.
Choosing a difficulty
Finish a smaller maze first, then raise the challenge
Easy mazes use a 9×9 grid and work well for learning the controls, playing with a child, or fitting a quick maze into a few minutes. The home maze uses a balanced 15×15 grid. It has more forks and a longer route without becoming a long commitment.
Hard mazes use a 25×25 grid and test how well you remember branches you have already tried, rather than how quickly you react. The 35×35 Impossible maze is for a slower session and may be easier with the route shown. Difficulty is not a score for intelligence: starting small and building a reliable method is usually more satisfying.
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